AI Insights · Timothy · July 2024
Top 5 2D Anime Games in Peru for Q2 2024: Performance Insights
Discover how the top 5 2D anime games performed in Peru over Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 2D anime games on a unified platform in Peru showcased varied performance trends in downloads, revenue, and weekly active users. Let's delve into the data provided by Sensor Tower for a closer look at these popular titles.
Legend of Mushroom from Joy Net Games observed a decline in weekly revenue, starting at approximately $5.1K in early April and settling around $2.8K by the end of June. Downloads also saw a significant drop, from 8.7K in the first week of April to just 385 by the last week of June. However, weekly active users exhibited a more stable trend, fluctuating around 20K, peaking at 23.4K in mid-June.
Hero Wars: Alliance by Nexters Global LTD experienced a notable increase in revenue, peaking at $5.3K in mid-May before stabilizing around $3.5K towards the end of June. Downloads showed a steady rise, reaching 6.1K in early June and maintaining around 5.9K by the quarter's end. Weekly active users consistently grew, starting at 12.2K in early April and ending at 15.7K in late June.
Yu-Gi-Oh! Duel Links from KONAMI saw fluctuating revenue throughout the quarter, with a high of $4.7K in early June and a low of $2.0K in early May. Downloads remained relatively stable, averaging around 500-700 per week, with a peak of 1K in late April. Weekly active users hovered between 7K and 8.8K, showing minor variations across the quarter.
Isekai:Slow Life by Mars Era Limited had a consistent revenue trend, peaking at $1.6K in late May and ending at around $1.2K in late June. Downloads saw a slight decline, starting at 3.9K in early April and dropping to 2.6K by the end of June. Weekly active users showed a steady increase, rising from 8.7K in early April to 12.3K by mid-June.
Lastly, Azur Lane by YOSTAR LIMITED experienced a significant revenue spike in late May, reaching $1.9K, before dropping to $689 by the end of June. Downloads were minimal, with only a handful of installs throughout the quarter. Weekly active users saw a gradual decline from 805 in early April to 612 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.